Doodle Warz is a fast top-down arena shooter against AI bots, playable in two distinct modes. Deathmatch is the straightforward one -- pick a weapon, rack up kills. Gun Game is the mode that gives it its identity: every kill automatically upgrades you to the next weapon in a fixed five-gun progression -- Pistol, SMG, Shotgun, Rifle, Sniper -- and the player who lands a kill with the final tier, a melee-only Golden Blade, wins the match outright.
The arena itself is built for movement, not just gunfights: bounce pads and a teleporter let you reposition fast, escape a bad fight, or set up an ambush from an angle bots won't expect. That's a real point of difference from Doodle Strike, RivalPit's other top-down shooter -- Strike is about surviving endless waves with a small, ammo-managed arsenal, while Warz is about outplaying bots across five escalating weapon tiers using the arena's traversal tools to control engagements.
In Gun Game, don't force engagements with a weapon tier you're uncomfortable with -- since every kill (with any weapon) advances you, it's often smarter to fall back, reposition with a bounce pad or the teleporter, and take a safer shot than to trade in the open with the wrong gun for the range. Once you're on the final Golden Blade tier, play far more cautiously than you did on the gun tiers -- it's melee-only, so you have to close distance to finish the match, which is exactly when a bot with a Sniper or Rifle can punish you from range.
Gun Game automatically upgrades your weapon every time you get a kill, moving you through a fixed progression -- Pistol, SMG, Shotgun, Rifle, Sniper -- and finishing with a melee-only Golden Blade; landing a kill with the Blade wins the match.
They're movement tools built into the arena -- bounce pads launch you to reposition or escape quickly, and the teleporter moves you across the map instantly, both useful for breaking off a losing fight or setting up an ambush from an unexpected angle.
Strike is endless wave survival with a small, ammo-managed arsenal and three lives against AI raiders, while Warz is bot deathmatch or Gun Game weapon-progression combat built around arena movement tools like bounce pads and a teleporter.