Doodle Stunts
Loops. Jumps. Ramps. Beat the clock — or build your own track.
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Build Mode

Tap a piece to add it to your track, then take it for a spin.

Desktop: → / D = gas, ← / A = brake. Same keys tilt your car in mid-air — hold gas to lean back, brake to lean forward, and stick the landing. Crash and you restart instantly, no penalty.

🎢 About Doodle Stunts

Doodle Stunts is a physics-based stunt racer split into two real modes, not just a single track with a level-select screen. Race mode has five designed tracks -- First Gear, Ramp Rookie, Air Time, Loop Intro, and Grand Finale -- each built from a sequence of flats, ramps, hills, and gaps, with its own gold, silver, and bronze time to chase. The physics genuinely matter here: momentum and throttle control decide whether you land a jump clean or land it badly enough to lose your speed.

Build mode is what makes it different from RivalPit's other racers: instead of only racing tracks someone else designed, you piece together your own stunt course from the same ramp, hill, gap, and loop elements the official tracks use, then race whatever you build. That means the content genuinely doesn't run out the way a fixed track list does -- there's always one more layout to try.

How to Play

  1. In Race mode, drive through loops, jumps, and ramps as fast as you can without crashing.
  2. Use momentum and careful throttle control to land jumps cleanly -- landing badly costs you speed and time.
  3. Race against the clock on each of the five tracks (First Gear, Ramp Rookie, Air Time, Loop Intro, Grand Finale), aiming to beat the gold time.
  4. Try to beat your own best time on a track before moving to the next.
  5. Switch to Build mode to design your own stunt track piece by piece using flats, ramps, hills, and gaps.
  6. Race the track you built in Build mode the same way you'd race any of the official five.

Don't hit ramps at full throttle by default -- carrying too much speed into a jump often sends you further than the landing can absorb cleanly, while backing off slightly before the ramp and re-accelerating in the air can land you flatter and faster overall. In Build mode, test a new track section by section rather than building the whole thing blind; a gap or loop that looks fine in the editor can play very differently once you're actually carrying speed into it.

Frequently Asked Questions

How many tracks does Doodle Stunts have?

There are five designed tracks in Race mode -- First Gear, Ramp Rookie, Air Time, Loop Intro, and Grand Finale -- each with its own gold, silver, and bronze time to beat, plus Build mode for tracks you design yourself.

What is Build mode in Doodle Stunts?

Build mode lets you construct your own stunt track from the same pieces (flats, ramps, hills, gaps) used in the official tracks, then race what you've built -- so you're not limited to only the five pre-made courses.

Does landing matter in Doodle Stunts, or just getting through the track?

Landing matters a lot -- this is a physics-based racer, so how cleanly you land a jump affects your speed coming out of it, which means a fast approach can still cost you time if the landing is rough.