🏦💰 Doodle Heist

Crack safes, grab loose cash, dodge the police, and reach the getaway door before the vault locks down.

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🏦💰 Doodle Heist

Break into the vault. Grab loose cash on the floor for quick money, or hold still near a safe to crack it open for a bigger score -- but cracking safes (and time itself) raises the heat, and police come running once it's high enough. Shoot back or dodge them. Reach the getaway door anytime to bank whatever you're carrying -- but get caught or run out of time, and you lose it all.

Busted!

Controls: Arrow keys / WASD to move, mouse to aim, click (or hold) to shoot, hold Space or E near a safe to crack it. Walk over loose cash to grab it instantly. Reach the green door to extract with your loot. On mobile: left joystick to move, right joystick to aim & auto-fire, CRACK button (hold) to open a nearby safe.

🏦 About Doodle Heist

Doodle Heist runs on a heat system instead of a fixed difficulty curve. Grabbing loose cash off the floor is instant and risk-free, but cracking one of the vault's safes takes real time standing still next to it -- and both cracking safes and time itself steadily raise your heat level. Once heat is high enough, police start actually spawning and coming for you.

You can shoot back at responding police or just dodge them, but the real decision every heist forces is when to stop pushing for more loot and head for the getaway door -- reaching it banks whatever you're carrying immediately, at any point in the run. Get caught, or run out of time before you extract, and you lose everything you were carrying, safes cracked and all.

How to Play

  1. Move with WASD/arrow keys and aim with your mouse; walk over any loose cash on the floor to grab it instantly, no risk involved.
  2. Hold Space or E next to a safe to crack it open for a bigger score -- but cracking safes raises your heat level, and heat also climbs on its own the longer you stay in the vault.
  3. Once heat is high enough, police begin spawning and coming after you -- shoot back with click or hold-to-fire, or just dodge and outrun them.
  4. Reach the green getaway door at any time to bank whatever loot you're currently carrying and end the run safely.
  5. Getting caught by police, or running out of time before you extract, loses everything you were carrying -- so the getaway door is always a live option, not just an end-of-run formality.

There's no bonus for cracking every safe in one run -- heat only goes up the longer you push, so it's usually smarter to bank a partial haul through the getaway door than to gamble on one more safe once police are already responding. Loose cash piles are free money with zero heat cost, so sweeping the floor for cash between safes is a low-risk way to pad your haul while you decide whether it's time to extract.

Frequently Asked Questions

What raises my heat level, and what happens when it's high?

Heat rises both from cracking safes and simply from time passing while you're in the vault. Once it crosses a threshold, police start spawning and actively coming after you -- grabbing loose cash off the floor does not raise heat at all.

What happens if I get caught?

You lose everything you were carrying -- all the loot from cracked safes and grabbed cash on that run is gone. The only way to keep your haul is to reach the green getaway door before you're caught or time runs out.

Can I extract partway through instead of clearing the whole vault?

Yes, and it's often the smart play -- the getaway door is live the entire run, so you can bank whatever loot you're carrying at any point rather than being forced to either clear everything or lose it all.