Boost into the ball. Team up with your AI teammate. First to 5 or most goals when time runs out wins.
Doodle Goal condenses car-soccer into a fast 2v2 arcade match -- you and an AI teammate against two AI rivals, all four cars sharing one hand-drawn pitch with a single ball in the middle. There's no dribbling or passing mechanic; the entire game is physics-based car-to-ball contact.
Boost is the one resource that actually matters strategically: it recharges over time, and using it both closes distance to the ball faster and hits it harder on contact, which means boost timing -- saving it for a real scoring chance versus burning it just to reposition -- becomes the main skill ceiling in an otherwise simple ram-the-ball loop. Matches are decided by whoever scores more goals: first to 5, or the higher score when the clock runs out.
Save boost for the moments right before you'd actually make contact with the ball rather than holding it down constantly -- a boosted hit carries noticeably more force, so a saved boost used at the right second scores goals that a full-speed-but-unboosted hit wouldn't. Your AI teammate covers a lot of loose defense on its own, so it's usually more valuable for you to push forward and create scoring chances than to hang back on defense the whole match.
No -- all scoring in Doodle Goal comes from your car physically ramming into the ball and knocking it toward the opposing goal. There's no separate kick or shoot input; positioning and boost timing are what generate shots.
Boost speeds up your car and adds extra force to any ball contact you make while boosting. It recharges automatically over time, so it's meant to be used in bursts for chasing the ball or lining up a harder hit, not held down continuously.
Your light blue AI teammate plays both offense and defense on its own, giving you a 2v2 match against two AI-controlled rivals. It's reactive enough that you can lean on it for backup defense while you push forward for scoring chances.