Sample a nearby object's color, hold the pose, and dodge the hunters' sweeping flashlights.
Doodle Camo is a slower, more deliberate stealth game than most arena games on RivalPit -- there's no combat at all. You share a hand-drawn room with two patrolling hunters sweeping flashlight cones around, and your only tools are color-matching and standing still.
The room is furnished with specific pieces -- a sofa, a rug, a bookshelf, a picture frame, a lamp, a plant, an ottoman -- each rendered in its own color. Standing near one and blending samples that color onto you; hold the pose there and you're camouflaged, but moving, or blending against the wrong colored object while a hunter's cone passes over you, costs a life. You start with three lives, and the goal is simply to still have one left when the round timer runs out.
Reading both flashlight sweep patterns before committing to a spot beats reacting after you're already exposed -- pick a hiding spot that's covered from both hunters' angles, not just the nearer one. Since losing a life only happens from moving or mismatching while a cone is on you, it's almost always safer to freeze in a mediocre spot than to sprint toward a better one mid-sweep.
You start with three lives. You lose one when a hunter's flashlight cone spots you -- either because you moved while blended in, or because your color didn't actually match the zone you were standing in.
Get near a piece of furniture and press Blend to sample its color onto yourself. Then stand inside a zone painted that same color and hold still -- as long as you don't move and the colors match, the hunters' sweeping flashlights pass right over you.
Both are stealth games about blending and staying still, but Doodle Camo uses a three-lives system with two patrolling hunters in one furnished room, while Doodle Hide has no lives at all -- instead you survive escalating rounds where the number and speed of Seekers keeps increasing.