Doodle Blocks

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Doodle Blocks — Parkour Run

← → or A/D to change lanes. Space / Tap-Jump to leap over gaps.

Land in a gap without jumping and it's game over. Go as far as you can!

You Fell!

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🧱 Build Mode

🧱 About Doodle Blocks

Doodle Blocks is genuinely two separate games sharing one page. Run mode is an endless isometric parkour sprint across a hand-drawn block world -- you're always moving forward, and the only decisions are which lane to be in and when to jump. Build mode drops the timer entirely and hands you a blank block grid to paint however you like, with zero risk of falling.

What makes Run mode work as a skill challenge is its simplicity: gaps appear one or two lanes wide as difficulty increases, and landing in one without having jumped ends your run instantly. There's no combat, no upgrades, no currency -- just lane-switching and jump timing against an endless, gradually harder course, with your best distance saved locally so you always have a number to beat.

How to Play

  1. In Run mode, use ← → or A/D to shift lanes and Space (or tap) to jump -- the course scrolls forward on its own, so your only job is dodging what's ahead.
  2. Gaps get more frequent and sometimes come in pairs as your distance increases, so plan lane changes a step ahead rather than reacting at the last second.
  3. Landing in a gap without jumping ends the run immediately -- there's no health bar or second chance in Run mode.
  4. Switch to Build mode any time from the menu to paint your own tiny block layout on a grid, purely for fun with no fail state.
  5. Your best Run distance is saved automatically, so every run is really an attempt to beat your own record.

Because gaps can appear back-to-back, it pays to commit to a lane early rather than weaving right before a jump -- panicked last-second lane switches are the most common way to land in a gap you could have cleared. In Build mode there's no scoring at all, so treat it as a sketch pad rather than a challenge -- it's there to unwind with after a hard Run attempt.

Frequently Asked Questions

What's the difference between Run mode and Build mode?

Run mode is the actual game -- an endless, ever-scrolling parkour course where you dodge gaps for distance and can fail. Build mode is a separate, fail-free creative tool where you paint your own block layout on a grid, with no timer, scoring, or way to lose.

What happens if I land in a gap?

The run ends immediately. There's no health bar in Run mode -- one missed jump into a gap is game over, and your distance for that run gets compared against your saved best.

Does Build mode save what I create?

Build mode is meant for casual, in-session creating rather than long-term projects -- your saved progress in Doodle Blocks is specifically your best Run distance, tracked locally in your browser.