🛡️ Doodle Armor

Capture control points, hold them for score, and blast rivals with your cannon -- highest score wins.

🏅 0
⏱ 1:40
🥇 Wins: 0
💥 Fire

🛡️ Doodle Armor

Drive your tank onto a control point and hold it alone to capture it -- captured points earn you score every second, even while you're away. Your cannon fires in the direction you're facing (Space), so aim by moving. Highest score when time's up wins.

Round Over!

Controls: WASD / arrows to move (and aim). Space to fire your cannon. On mobile: joystick to move, Fire button.

🛡️ About Doodle Armor

Doodle Armor puts four hand-drawn tanks into one arena and scores the fight like a territory game, not a straight deathmatch. Scattered around the map are control points; rolling onto one starts capturing it, and holding it keeps racking up score for as long as you sit there.

That objective-first design changes how fights actually play out: a rival parked on a point you want is worth attacking not because a kill matters on its own, but because it opens the point back up. Cannon combat exists to clear and defend territory, not to farm kills for their own sake -- the tank with the best score when the clock hits zero wins, even if it isn't the tank with the most kills.

How to Play

  1. Drive your hand-drawn tank around the arena and roll onto an unclaimed or enemy-held control point to start capturing it.
  2. Hold a captured point and your score climbs automatically for every second you control it.
  3. Fend off rivals trying to retake your points with your cannon -- or push into their territory and flip a point of your own.
  4. Balance defense and offense: sitting on one point all match is safe but slow, while constantly pushing leaves your own points open.
  5. When time runs out, whoever has the highest total score -- not the most kills -- wins the match.

Map awareness beats raw aim here -- glance at which points are contested before you commit to a fight, since a point flipping behind you while you're chasing a kill can cost more score than the kill was worth. Late in the match, defending a point you already hold is usually worth more than a risky push for a new one, since captured score locks in immediately.

Frequently Asked Questions

Do kills matter in Doodle Armor?

Only indirectly. Score comes from holding control points over time, not from kills -- destroying a rival tank matters because it clears them off a point, not because kills are counted toward your score directly.

How does capturing a control point work?

Drive your tank onto a point and it starts capturing automatically. Once it's yours, you keep earning score every second you control it, until a rival tank rolls in and starts flipping it back.

What determines the winner?

Whoever has the highest score when the match timer hits zero wins -- it's entirely about accumulated point-control time, so a tank that quietly holds one point the whole match can beat one that's constantly fighting.