Collect crates to grow your fleet, blast rivals with your cannon -- broadsides fire automatically once you've leveled up.
Doodle Armada drops you into a 4-way naval battle arena rendered entirely in RivalPit's hand-drawn notebook style -- sketchy waves, doodled warships, ink-blue water. You and three rival ships share one map, and the fight is really two games running at once: an economy game (collecting crates to grow your fleet) layered on top of a combat game (blasting whoever gets close).
The twist that separates Doodle Armada from a straight shooter is automatic escalation: your forward cannon is always manual-fire, but once your fleet has grown enough from collected crates, broadside guns kick in and fire on their own whenever an enemy sails past your flanks. That turns a big, crate-fed ship into a genuine threat just by existing near it -- you don't have to land every shot to be dangerous.
Early-game crate runs matter more than early kills, since a bigger fleet auto-defends itself later -- a ship that skips fights for the first minute and returns twice as strong usually beats one that traded blows the whole way. Once your broadsides are online, hold lanes near open water instead of hugging the edges, since incoming ships from either flank will trigger your automatic guns for free.
The forward cannon is the only weapon you fire yourself, aimed in the direction your ship faces. Broadside guns are automatic and only unlock once your fleet has grown past a certain size from collected crates -- after that they fire on their own at enemies near your sides, no input needed.
Early crates generally pay off more. A ship that spends its opening moments grabbing crates grows into automatic broadside fire, which then defends it passively for the rest of the match -- fighting too early with a small fleet means relying entirely on your forward cannon.
Doodle Armada is a 4-way free-for-all -- you against three rival ships on the same map, all growing their fleets and firing at each other at the same time.